The Indie Game Magazine August 2015 | Issue 52 | Page 9

built itself on top of the ruins. With the fire effect now in place, the idea has gone from concept to functional in-game mechanic. After some careful consideration, the team also decided to adjust the way that memory sequences are presented in Lost Ember. Originally, the idea was to cut to a flashback each time a new shrine was activated. But now, players will experience these sequences during any pivotal moment of gameplay, even when not near a shrine. “As the player wanders the world, they encounter certain key areas or objects that trigger a memory from a former life,” Graff revealed. Delving deeper into this IGM-exclusive revelation, Graff detailed that, “In this memory, they see the world as it was in the ancient times when the Inti civilization was still alive and in power, before nature reclaimed the land. In the current level, the player comes across an old mine where the Inti forced their Avani slaves to quarry minerals of important value (the Avani were another culture that were conquered and enslaved by the Inti).” The plot certainly thickens, eh? There are more secrets and exclusives on the way in the coming months, so be sure to stay tuned to Game Watch each issue. alike. According to Tobias Graff, the CEO as well as a programmer for Mooneye, “the last two months were quite productive.” Specifically, the team managed to “build a new and bigger level for the vertical slice, with various distinctive areas,” which is a major step forward. Beyond that, the team also developed working prototypes for each of the game’s core mechanics. This includes the switch mechanic, which allows players to swap between certain animal types. “The player can now catch birds with a nice burn and dissolve effect and fly through the woods,” Graff revealed. When asked about the specifics of what the new vertical gameplay slice entailed, he explained that “there are things to do in the world, like the activation of the first shrine that burns down foliage around it with automatically spreading fire, and we included the first memory sequence.” We had previously reported that as the wolf activated shrines to restore the Inti civilization, it would come at the cost of the jungle which As a final send-off for this month, Graff said with a sigh of relief that “Lost Ember is finally starting to feel the way it’s supposed to feel. However, everything is still very rough, and so in the next couple of months we will try to polish all of these mechanics and hopefully have a first playable demo that might be presented at some local indie developer gatherings here in Hamburg, and finally have a real trailer for the web that can convey the feelings that we are trying to create.” Until next time folks, enjoy the rest of IGM’s August issue! Developer: Mooneye Studios Website: www.mooneyestudios.com Twitter: @MoonEyeStudios www.indiegamemag.com 9