The Indie Game Magazine August 2015 | Issue 52 | Page 8
GAME WATCH
Nature Always Wins
A
re you ready for another installment
of Game Watch? (If not, I guess you
can always skip over to another section of the Magazine, and come back to
this one later.) We’ll be checking back up
on Objects in Space next month – as we
go more in-depth about the story, writing
team, and gameplay features – but for now
it’s time to rekindle an old flame. Of course,
I’m talking about Lost Ember, because I
wouldn’t waste an incredible pun like that
on anything else.
by Vinny Parisi
May issue of IGM – so it’s only fair to offer
a brief refresher for those who don’t quite
remember the specifics. In a nutshell, Lost
Ember is an action adventure game mixed
with puzzle elements. The game centers
around a wolf protagonist, roaming a jungle
that used to be the site of a powerful civilization of people known as the Inti. However,
through mysterious circumstances that will
slowly be revealed over the course of the
game, the civilization fell, and nature has
since reclaimed the ruins.
vines and foliage, can be reactivated through
various puzzle solving mechanics, including
the ability to take control of other animals
types such as a Parrot, who can then fly to
previously inaccessible areas. Once reactivated, the shrines rise from ruination as the
first steps of rebuilding the empire. Players
will also encounter memory sequences along
the way, which display flashbacks explaining
how the Inti civilization fell in the first place.
Which brings us to today’s segment. Over the
past couple of months, Mooneye was intent
It’s been a few months since we received The puzzle aspects come into play when the on crafting their vertical gameplay slice, which
an update from the team at Mooneye wolf encounters shrines once belonging to the they could then bring to events and trade shows
Studios – Lost Ember was last seen in the Inti civilization. These shrines, now covered in to display to potential investors and gamers
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The Indie Game Magazine