The Indie Game Magazine August 2015 | Issue 52 | Page 16

COVER STORY Get Set, Radio Future by Vinny Parisi T he Sega Dreamcast exemplifies the Golden Age of gaming. Innovation was everywhere, graphics were mind-boggling, soundtracks were stellar, and new IPs flourished. It was an age where going to a video game shop was like going to Disneyland; there was a magic in the air that the gaming industry has been unable to replicate since. One of the many, many great titles to come out of the Dreamcast era was a little gem known as Jet Set Radio (otherwise known as Jet Grind Radio stateside), which further spawned the original Xbox sequel, Jet Set Radio Future. There are a number of reasons folks may remember Jet Set Radio. For many, it was the incredible soundtrack scored by composer Hideki Naganuma. For others, it was the cel-shaded graphics, an art style that was near unheard of at the time (for which JSR is credited as bringing to the forefront of mainstream popularity). For others still, the unique gameplay which required players to skate around as part of a rebellious gang in a modern-day approximation of central Tokyo, spraying commissioned graffiti – that was drawn by real-life graffiti artists – while avoiding the police and butting heads with rival gangs, was the most memorable part. The bottom line is, Jet Set Radio graffitied its mark on the world in a big way, and there’s yet to be another title that could capture the essence of what made the game so fun. Enter Hover: Revolt of Gamers, the successfully-Kickstarted project in development at Fusty Game. Hover takes inspiration from both Jet Set Radio and Mirror’s Edge in an attempt to create the ultimate parkour adventure. It’s infused with the heart and soul of JSR in more ways than one, as the team aims to both pay homage to a classic while simultaneously reinventing the wheel to accommodate today’s modern amenities. If all goes according to plan, the end result will be something truly breathtaking. Hover describes itself as an “Open world, futuristic freerun/parkour game.” Over the course of this feature, we’ll discover just how fitting that description actually is. The general synopsis is that the game takes place on an alien planet in a city where video games, along with some other forms of interactive entertainment, have been banned by the Mayor. This leads to the formation of an underground resistance, spearheaded by gamers, who intend to end the tyranny and dethrone the Mayor. Beyond this, however, Fusty Game ((