The Indie Game Magazine August 2015 | Issue 52 | Page 14

start unlocking more complex things. For instance, create a wooden ladder and you’ll unlock the stone version. At the beginning of the game, your crafting station looks like the menu for a lemonade stand. After enough crafting, the station starts to look like a Skymall catalogue. IGM: How many different environments can players explore in Creativerse? What makes each of these areas unique? Playful Corp: We’ve got a diverse variety of surface environments - deserts, mountains, swamps, beaches, tundra, meadows, rolling hills - each unique in its own way, whether that’s its own set of trees and blocks, unique mobs, or environmental challenges like frostbite or deadly cliffs. In addition to surface variety, Creativerse stands apart by offering variety under your feet. As you dig further underground, you encounter different layers that have their own sets of challenges and monsters. The deeper you go, the more difficult, and strange, the world gets. Some of our players report having nightmares about the deepest layer, called The Corruption. 14 IGM: There’s a lot of negative criticism on Steam concerning a few different aspects of the game that I’d like to give you the opportunity to address. First off, can you discuss the extent of Creativerse’s payto-play features? Exactly what types of content are blocked or otherwise inaccessible due to paywalls? guide our free-to-play path! IGM: Another complaint a lot of users have concerns the volatile and condescending nature of the active player community. There seems to be an issue with the current player base verbally attacking anyone who offers constructive criticism about the game. Is Playful Corp planning Playful Corp: Creativerseis not free yet. on addressing this issue? We’re charging $20 dollars to limit our audiPlayful Corp: Part of the challenge is the ence to folks who are truly interested at a way Steam organizes its reviews, allowing time when our servers aren’t quite ready out-of-date information to stay on the for prime time, and we’re still figuring out main page. It’s why it appears as though what the game will ultimately become. But we have pay-to-skip timers in the game, we are planning for the game to finally be even though we removed them back in free later this year. At that point, we’ll start October of 2014. As for our community, accepting real money payments for items we’ve taken steps to address this feedback in our store. We’ve been clear from early by speaking both publicly and privately to on that we dislike most free-to-play games players calling for more civil discourse. (especially mobile F2P) and the ways in From our perspective, things have imwhich these games monetize – typically proved greatly. But again, Steam’s review called Pay-to-Play or Pay-to-Win. system allows older posts to stay on the Our vision for Creativerseas a free game is top, and Steam also gives players who inspired by some of our favorite free titles, haven’t purchased the game the ability such Dota 2and Team Fortress 2, which to influence this by clicking the “helpful” show that free games can be great AND button, which folks are much more likely to successful with a careful and respectful do on negative reviews, allowing approach to monetization. Currently, our them to rise to the top of the page. store offers specialized recipe packs for We’ve sent Valve suggestions for high end decorative blocks and consumable how to improve this review system, items, like fireworks. There is also a new and they’re a very supportive and feature we are calling Blueprints, which responsive company, so let’s see how are plans you can purchase that give you things progress! step-by-step instructions for creating unique IGM: Right. A lot of players felt that the structures in your world. We will continue wait times for crafting and mining were listening closely to our community to help The Indie Game Magazine