The Indie Game Magazine August 2015 | Issue 52 | Page 12

g or either craftin gh u ro h (t d e e ey’ll n d other is items th buildings an s te ce le la p p m le co p ulti gathering) to dressed in m ess copies cc gns. A One topic ad y rl Ea e th complex desi to make al n n fi from the io e is th ec d e e av h th been positive s , but to a 9 h .9 r 9 1 fa $ l so st u co yf e sing on the . Pla Feedback of Creativers ent time focu ee of charge sp fr e e b av e h o m k h ga ac w e ors of appearfeedb players release of th than the fact wish to gain er ir e th th ra y d e la p ri ss f e re exp aning toward factors o Corp. has exp 00 reviews le eate the best ,0 cr 1 . ly to r ar e e n e rd h o th it in this writing nding ance, w from players Steam as of to those spe n o n g ” io in rs ve rd ti o r ve l si cc fo a o a pay e fin “very p ence possible pe to have th aving players o h h y B rs . e e e p n s o m lo u a o ly ve -g e The de they are seri , approximat most time in thought that k. released later in 2015 is ac ss. it b e d s, e cc ie fe A p y at co rl l th initia t giving ase of Ea u le b re g, e n yi th r la ro e p ic ly m year aft e will have a about not on e e, Creativers as as h le rc u re p al n n ca fi n Upo players what stem wherein them exactly transaction sy ll te h ic h w ts n pri special blue Playful Corp. Interview by Vinny Parisi Indie Game Magazine: Voxel-based builders have exploded ever since Minecraft found major success. What separates Creativerse from the pack in terms of gameplay innovation? Our vision for Creativerseis a game that improves upon the promise of Minecraft in every way, but particularly in three key ways: 1) Multiplayer so dang easy your grandma might just show up in your world; 2) Remove any excuses your friends might have to not play with you by making the game free forever (and only charging for cosmetic, non-coregame-loop stuff); and 3) Showing up on as many platforms as possible. No matter what machine you’ve got on your desk or device you have in your pocket, you can join the same worlds and have the same experience. We’re done with #1, we’re getting closer to #2, and #3 is next on our list. Playful Corp: Creativerseis entirely self-funded. This means we have the artistic freedom and road-map to push the envelope of what people have come to expect from this genre. It also means, perhaps most importantly, that the only people we answer to are the players. We hope that the true innovation in Creativerseis in how we respond to our community in real time and build the game IGM: The game will be free-to-play at THEY want! launch, yet the Early Access build costs 12 The Indie Game Magazine