The Indie Game Magazine August 2015 | Issue 52 | Page 12
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Playful Corp. Interview by Vinny Parisi
Indie Game Magazine: Voxel-based
builders have exploded ever since
Minecraft found major success. What
separates Creativerse from the pack in
terms of gameplay innovation?
Our vision for Creativerseis a game that
improves upon the promise of Minecraft
in every way, but particularly in three
key ways: 1) Multiplayer so dang easy
your grandma might just show up in
your world; 2) Remove any excuses your
friends might have to not play with you
by making the game free forever (and
only charging for cosmetic, non-coregame-loop stuff); and 3) Showing up
on as many platforms as possible. No
matter what machine you’ve got on
your desk or device you have in your
pocket, you can join the same worlds
and have the same experience. We’re
done with #1, we’re getting closer to
#2, and #3 is next on our list.
Playful Corp: Creativerseis entirely
self-funded. This means we have the
artistic freedom and road-map to push
the envelope of what people have come
to expect from this genre. It also means,
perhaps most importantly, that the only
people we answer to are the players. We hope that the true
innovation in Creativerseis
in how we respond
to our community
in real time and
build the game IGM: The game will be free-to-play at
THEY want!
launch, yet the Early Access build costs
12
The Indie Game Magazine