The GameOn Magazine Issue 64 | Page 18

Articles 5 Reasons Why Evolve is the Game you Need in 2015 are (forgive the pun) monstrous, leading to you subconsciously sticking close to your team for protection.This makes it all the more jarring when one of your teammates are snatched away and dispatched, too quick for you to even know where the monster had gone. It’s not just the monster, too. The planet’s animals and even plant-life are all out to get you and there are many creatures besides the one you hunt that can easily kill you if you’re alone. The tables can turn very quickly. In one game I played during the alpha we were set upon by a level 1 Kraken as soon as we landed. The monster had set up mines and waited for us – unleashing attacks and splitting us up before Issue 64 • February 2015 we had a chance to orientate ourselves. Even when losing so thoroughly (and quickly) I was thrilled – the game had engineered something completely unexpected. 2. 100 ways to die When the Big Alpha finished many were questioning the game modes and monsters. Was “hunt” mode enough to justify a $60 or £40 purchase? Though I emphatically said “yes”, many did not. Now four new modes have joined the roster of gameplay. Nest and Rescue are objective-based, for those who prefer more structure to their monster hunting, while Defend demonstrates a more MOBAstyle of play. Evacuation takes a leaf from Left 4 Dead’s book and asks hunters to escape an area before the monster devours them. Monsters, too, will come in a variety of flavours. We already know about the aggressive Goliath and the sneaky Kraken from the Alpha, now the hulking yet-to-be-named fourth monster and the leaked Wraith have joined the team. It means that, as the hunters, identifying the monster and creating a strategy is paramount. As the monster, it creates a world of deadly customisation. 1. True teamwork What games do you think of when I say the word “teamwork”? Battlefield? 18 • GameOn Magazine