The GameOn Magazine Issue 64 | Page 15

Articles The Problems with Assassin’s Creed Rogue, you captain a ship again! And you’re still a faceless, voiceless videogame tester in the modern era sections. Ubisoft have been accused of making all of their games similar. Open worlds with areas you have to climb to unlock the map, with areas of enemies you need to conquer. Far Cry, Watch_Dogs, Assassin’s Creed… I’m fine with that, really. It’s something that works. But making the same thing three times with a different storyline is lazy - it’s reality television. Now, Assassin’s Creed: Unity is again a game I haven’t yet Issue 64 • February 2015 seen. But it appears to be a return to what the Assassin’s Creed games should be - a city to parkour around while killing people. I have little knowledge of the modern-day sections, but from what I understand there’s almost nothing. This is the final thing Ubisoft need to remedy. I mentioned before that the games should be characterfocused. That doesn’t just apply to the main storyline. What worked well for the first four titles was the overarching storyline held together by Desmond Miles. Making the main character ‘you’ is only beneficial in videogames that need true immersion such as horror games. My wife got very irritated with being called ‘numbskull’ by one of the characters in Assassin’s Creed: Rogue - something that happens many times throughout the game. If it was a character named Erica or Tom that was being called a numbskull, then she would have probably enjoyed exploring the modern day setting whilst the character was continually insulted. Once they have those things remedied, I’m sure I can be convinced to return to the series. Well, and once they stop charging for the main storyline. 15 • GameOn Magazine