The GameOn Magazine Issue 64 | Page 14

Articles The Problems with Assassin’s Creed Animus, only to die right after learning how to captain a pirate ship. As far as anticlimaxes go, this was a biggy. So when my wife started up Assassin’s Creed IV: Black Flag, I was somewhat confused that the character-driven story from the previous games was replaced by a silent protagonist in a first-person office. Abstergo Entertainment, your brand new employer, hired you to get into an Animus and test the games they were putting out. Yes, the first generation of Animus which required a person’s DNA to be accessed, was simplified enough for the home market to Issue 64 • February 2015 put out videogames based on the Assassins, in only four years. Whilst wandering around Abstergo Entertainment, you encounter two of the Assassins that Desmond worked with. This gave me great hope for the twist at the end of the game. That never came… I had hoped that this voiceless being would actually turn out to be a clone of Desmond, which was why these two Assassin’s were risking entering a Templar-run facility to have a chat with them. But no, it’s “you” who are working for Abstergo, but with the aid of the deceased Desmond’s DNA, Abstergo have perfected the device and put you to work on the Welshman-sailor-turned Assassin Edward Kenway. Kenway is the Native American ancestor Connor’s grandfather. It confuses me to this day, as to why Connor would captain a ship in Assassin’s Creed III, but for the fact Ubisoft already had the sailing mechanics written for Assassin’s Creed IV and just wanted to get their money’s worth. At least in Assassin’s Creed IV it makes sense that Kenway would captain a ship - he’s a sailor in the very first cutscene. But why have it in the previous title as well as the sequel? In Assassin’s Creed: 14 • GameOn Magazine