The GameOn Magazine Issue 64 | Page 10

Articles Why We Need Anita Sarkeesian but I’m thankful that it is more visible than ever before. After all, you can’t fix a problem you don’t know about. By attracting such a strong reaction from the right wing elements of the gaming community, Tropes vs Women in Videogames has illuminated a problem in our network of players, developers, and commentators that can’t be ignored. almost irrelevant now. When she speaks out on an issue, everyone knows that she will address it with basic concepts found in Feminist Studies 101. Hell, she could say “GTA V has male characters” or “I like X-Com” and there would be a war of retweets and hashtags that would make headlines. What Anita says is eclipsed by what she represents: That is why Anita is a crucial the destruction of the “boys figure in the gaming community. only” club of videogames. She is the lightning rod for When she makes a video, debate and discussion, however she draws a line in the sand caustic it may be. Her personal and the community takes contributions to the debate are notice. We line up on either Issue 64 • February 2015 side brandishing our many and varied digital weapons and that’s a good thing. Now more than ever before we are discussing a problem in our shared identity that needs addressing. Developers are being held accountable, women are speaking out on their challenges as workers in the industry and as players at home, and representation issues are seen as legitimate. We have a long way to go for gender parity and while Anita Sarkeesian is far from perfect, having her as a focal point for debate and discussion is what we need right now. 10 • GameOn Magazine