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Nintendo Post E3 Event
and adorable extremely well
and this is no exception. Toad
is simply the cutest little guy.
He has no attacks to speak of
so he’s entirely passive. The
whole game is based around
manipulating the environment
to find all the treasure and
get to the end of the area.
There are various obstacles in
the way of that goal including
enemies, which you can
manipulate with your finger
on the touchpad to move
them out of Toads way, and
the environment itself also
moveable with the touchpad.
This is the big gimmick: move
the gamepad around and
as you do, you rotate the
level. This allows you to gain
a better view of the puzzle
you’re up against and where
those pesky hidden crystals,
that inhabit every level, are.
boss level where I was tasked
with navigating a room with a
giant dragon in it and getting
Captain Toad through safely.
All of the levels had me
engrossed and I wanted to
beat them. This game has hit
written all over it. Not only is
it challenging for children but
adults with find themselves
scratching their heads thinking
about where that last crystal
could be hidden. This may
actually be the game that
tips me over the edge on the
decision to buy a Wii U.
Splatoon
New IP from Nintendo? “What is
this madness?” I hear you shout.
Well calm down, you’ll be happy
to know that even at this stage
it’s polished and mechanically
fantastic. A game I wish I could
have had more time with.
In typical Nintendo fashion,
there are gimmicks galore here:
you must use the gamepad’s
motion controls to look up and
down, there are no bullets,
instead there is ink and the aim
is not to kill your opponents
The game simply caught my
imagination. I was shown
three separate levels that
showed off different aspects
of the game. Straight forward
puzzle solving and getting
from one end of the level to
the next, an on-rails section
that played like a first-person
shooter using the gamepad
as your reticle, and lastly a
Issue 58 • August 2014
14 • GameOn Magazine