The Contributor | Page 14

What seems like an important change within a male-dominated industry apparently is a motivation for some to make the lives of females working in this multibillion-dollar industry a living hell. Nevertheless, these young female students remain ambitious to choose International Game Architecture and Design (IGAD) as a starting point for their professional careers. This diversity is already noticeable and will without a doubt be the fresh change the industry needs. Until recently, women were quite rare in video games. Both in terms of female protagonists within video games as they were in the credits. Next to the increase in the amount of female protagonists in video games of today, female game developers are popping up faster than LEGO games. Text RUUD OOMENS Design REBECCA HAMERS 14 THE CONTRIBUTOR To illustrate the importance of diversity in the video game industry we need to focus on the modern gamer. According to Sven Grundberg from the Wall Street Journal, last year 47% of all gamers were women. This proves that solely targeting male gamers is not the way to go in 2015, and the industry is starting to recognize this. The last couple of years have brought a new wave of female protagonists to games: Lara almost literally returned from the dead, Faith climbed and jumped off skyscrapers, and Lightning even got a Final Fantasy game with her name prominently in the title. As every gamer has different wants and needs regarding their video game protagonist, more and more games are providing gamers with the opportunity to create their own character. But it is not just about appearance anymore. Gamers tend to seek more and more logic behind the gender choice than is required. Male protagonists are often believed to be stronger and female characters are often believed to be more agile. Therefore choosing a male or female protagonist nowadays seems to depend more on skill and other benefits than it depends on gender preference. Still most video game protagonists are male and researchers suggest that this is caused by the majority of game developers being male. When Ubisoft, known for their support of diverse employees, announced that there were not going to be any female playable characters in Assassin’s Creed Unity, they stated that female characters would simply cost too much to animate. Critique arose, from both male and female gamers, which not only proved that the target audience is almost evenly divided, but also that that audience embraces this division. The amount of female game developers has almost doubled over the last few years, from 11,5% in 2009 to 22% in 2014. These numbers look promising and will most likely prevent another ‘Unity incident’ from happening again. THE CONTRIBUTOR 15