STEAMed Magazine July 2016 | Page 44

Ella Reiser, who teaches math at St. Joseph’s College on Long Island, agrees that popular media can be used to engage students. Her recent book, Teaching Mathematics Using Popular Culture (2015, McFarland & Company) honors the subject strands of Common Core, and offers educators examples from current fictional media that students will find meaningful. Participation in the arts fosters creativity, which is a key to innovation. With our STEAM education movement gaining in momentum, more of us are realizing that the arts can boost engagement in science, technology, engineering and math. As blunt as this may sound, the success of our future economy relies on having more young people choose careers in the sciences. Supported by our current administration’s Educate to Innovate program which brings together private and public leaders, we must prepare for the demands of tomorrow’s work force. Since fiction has always served as a portal to other worlds, we must also let it excite our students about the domains of science, technology, engineering and math. By experiencing the arts, our students will believe in their learning. As a music educator, Josette Abruzzini participated in several Arts Genesis Catalyst Symposiums during the mid-1990’s and learned the value of using the arts to access and develop multiple intelligences. She became a classroom teacher in Maplewood, New Jersey, where she often used the arts to provide more engaging academic experiences for her fifth graders. Along the way, Josette became intrigued by 17th century scientist Antoni van Leeuwenhoek. Since her recent retirement from teaching she has been writing a novel inspired by van Leeuwenhoek’s life and the animalcules he discovered with his magnifiers. She currently lives with her husband in the Endless Mountains of Pennsylvania. STEAMed Magazine 44 July 2016 Edition