STEAMed Magazine July 2016 | Page 26

My art room has often been a refuge for strange and sometimes puzzling castoffs.  I think many art rooms are like this.  Yarn that was left in grandma’s house, or baby food jars that you could not bring yourself to throw out. The inner dialogue of, “someone could use this for something” often ends in me having to find a place for it in the storage closet. Then one day it all became a little more interesting with the addition of an entire desktop computer that was deemed defective. This sparked an entirely new technology collection that was fueled by fellow teachers and tech departments. Throughout the year, my classes harvested wires, grids, keys, and gears from broken technology. This included everything from computers to keyboards, printers to scanners, and even telephones, vending machines, and wall clocks. When students were finished with their projects, they would beg to take these technological dinosaurs apart.   I believe that there is much to be gained from the disassembling process. Knowing how something was put together often leads to us understanding the why and how of production and innovation. We began calling this the “Un-makerspace.” With safety glasses and a box of tools, (pliers, wire cutters, hammers, and screwdrivers) students began their dissection. You could hear a pin drop.  The only noise came from finding something new. “I didn’t know that was inside our computer!” “Wait, what does this do? Is it a fan? What is it cooling?” “Can you imagine that someone planned this all out? Someone thought of this! A person thought of all of this!” All of these statements were ones of investigative learning, reflection, and exploration. Many students began looking up what the different parts did and what their function was. After we had an ample collection of parts, or what we liked to refer to as our technology graveyard, we began brainstorming what we were going to do with these odd and ends.  It was not until a student held a bundle of wires to her head, imitating hair, that I realized we could use these to create another form of life. We decided to make Cyborg Masks! First we had to wrap our brains around what a cyborg really was. Besides our vision of the Terminator, could there be real world applications to this? Merriam-Webster defines a cyborg as “a person whose body contains mechanical or electrical devices STEAMed Magazine 26 July 2016 Edition