STEAMed Magazine January 2015 | Page 6

Once we leapt into the project, we laid out some ground rules. Working in teams of four (due to class dynamics, we eventually had two teams of four, two teams of five, and one group of three) students had to make a floating device that could support the weight of at least one team member.  The boats would then race along the width of the narrow end of the pool, thereby circumventing any teams that might have weak swimmers.   The boats had to be created using junk from around the art room.  I originally planned on only having foam, cardboard, hot glue, and tape, but the material list expanded as the project grew. I had no idea what to expect in terms of how functional these boats would be, so I had to make a few stipulation on judging.  The first team to cross the width of the pool would win.  However, if no boats made it across the pool, the boat to make it furthest across in five minutes would be the winner.   The boats worked far better than I expected and all five of the boats stayed afloat for multiple trips across the pool!  That’s the good news, but it wasn’t all roses and I learned a good deal to make the project even richer next year.   The actual construction of the junk boats went much faster than I expected (only about seven 45 minute class periods) and it was a struggle logistically VIEW THE VIDEO and conceptually to get the students to think about their boats in Click here to view video footage of this project in action! not as “artsy” as I would’ve liked.  Some of that boiled down to an aesthetic way.  These became purely structural vessels and 6