SPLICED Magazine Issue 02 Dec/Jan 2014 | Page 178

SPLICED GAMING / I REVIEW / BATTLEFIELD 4 n fairness, there are times when it manages to present some truly impressive moments, but they’re fleeting and often obscured by the fact that they’re surrounded by mindless shooting galleries. Somewhere beneath it all there’s a storyline that may have been worth paying some attention to, but it’s been butchered to accommodate overwhelming amounts of scripted tedium. If you’re not tired of this type of solo campaign you may find enjoyment in it, but otherwise don’t even bother. Thankfully, Battlefield has never needed a single-player component to grab attention. Multiplayer is always where the real fun is to be had – and BF4 is no different. As I said before, there’s nothing else out there that can match the scale of its concentrated intensity. It’s class-based mayhem for up to 64 simultaneous players, all battling for supremacy using an impressive array of vehicles, weapons, assorted gadgets and the careless application of high-powered explosives. Greater emphasis has clearly been placed on waterborne combat in BF4’s multiplayer design, and the addition of heavily armed boats to be used on wide-open watery battle zones makes for a nice change of scenery. 178 ISSUE 02 Commander Mode returns from Battlefield 2, allowing select players to direct teammates from an aerial viewpoint. In between telling squads where they should focus their efforts, as commander you’re able to call in support powers that’ll aid your team, like deadly gunships that circle the map, and scans that reveal enemy troops on the minimap. If you’re in the mood, it’s a fun alternative to battling it out on the ground. Environmental destruction has been a Battlefield staple since Bad Company, but it’s never been so extensively catastrophic as it is here. Levolution is a very welcome addition, ensuring that levels gradually evolve throughout the course of each ferocious skirmish. Some of these evolutionary elements are more instantly impactful: the much-touted skyscraper that can be toppled on Siege of Shanghai, for example, or the rising waters of Flood Zone that quickly change the nature of the map. Others are brilliantly atmospheric environmental effects, like the vicious storm that ravages Paracel Storm and turns its calm waters violent. Maps are destructible on a more intimate scale too. Tank shells cover the ground in craters, and maps often feature small buildings that get torn to pieces by incessant warfare, eventually crashing to the ground and killing anyone unfortunate enough to be inside when it does.