SPLICED GAMING /
REVIEW / CALL OF DUTY: GHOSTS
G
hosts does what it does well,
when it wants to. The normal
point and shoot segments are
what we have come to expect now
with the franchise, and they are
just so. Hiding behind cover, clearing the path
ahead by shooting enemies, or timing a cooked
grenade is fun. An enemy can also be targeted
and Riley can take him out, but not all the time,
and if you don't hear his annoying bark then
you know he isn't present in the mission and
that "feature" is not available. There are some
amazing blockbuster moments during the story
campaign, and Ghosts does a great job with
creating different mission variations and set
pieces that keep you in the action. From flying
a helicopter (not on rails) to its underwater
missions, even rappelling down a skyscraper,
it's all well thought out and what we have also
come to expect from a COD game, it keeps you
in the game and keeps you hanging on till the
next mission. Speaking of which, there are many
missions but extremely short, resulting in a brief
campaign, although slated as the longest one in
the franchise.
Create a soldier is a good new
mechanic. Just like the class system
this allows you to create up to
ten soldiers with 6 loadouts. New
weapons, attachments, perks and
equipment make it worthwhile to
experiment with all your soldiers and
create endless combinations. This
mechanic also caters for all different
play styles and does a good job at
keeping things organized.
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