SPLICED Magazine Issue 02 Dec/Jan 2014 | Page 174

SPLICED GAMING / REVIEW / CALL OF DUTY: GHOSTS G hosts does what it does well, when it wants to. The normal point and shoot segments are what we have come to expect now with the franchise, and they are just so. Hiding behind cover, clearing the path ahead by shooting enemies, or timing a cooked grenade is fun. An enemy can also be targeted and Riley can take him out, but not all the time, and if you don't hear his annoying bark then you know he isn't present in the mission and that "feature" is not available. There are some amazing blockbuster moments during the story campaign, and Ghosts does a great job with creating different mission variations and set pieces that keep you in the action. From flying a helicopter (not on rails) to its underwater missions, even rappelling down a skyscraper, it's all well thought out and what we have also come to expect from a COD game, it keeps you in the game and keeps you hanging on till the next mission. Speaking of which, there are many missions but extremely short, resulting in a brief campaign, although slated as the longest one in the franchise. Create a soldier is a good new mechanic. Just like the class system this allows you to create up to ten soldiers with 6 loadouts. New weapons, attachments, perks and equipment make it worthwhile to experiment with all your soldiers and create endless combinations. This mechanic also caters for all different play styles and does a good job at keeping things organized. 174 ISSUE 02