SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 78

Zachary Bracken Software Development « Pre-Advanced Wars Pre-Advanced Wars is a clone of the as well as my Dev Console, which allowed personal engine, “Deku”. It features a level events (such as Movement, UI popping Advance Wars series made in my own in which players can take turns fighting one another, as well as a map editor that up, and spawning unit). allows you to create your own maps. Afterward, I extended the project When given the option to pick a topic professors at SMU Guildhall and added a for my Directed Focus Study, I decided I wanted to do something fun in 2D. I grew up playing the Advance Wars series, so it was an easy choice to focus on. In the first eight weeks of this project, the goal was to get the game to a “Proof of Concept: Gameplay” state. This meant I needed to have all units, buildings and turn-based combat finished by the end of the mini-semester. To do this, I utilized Data-Driven Units/Buildings/Animations 78 me to create scripts to run for certain SOFTWARE DEVELOPMENT with guidance from the programming small map editor, which was fun to make. The best part of having done this project is that it covered so many topics that I enjoyed learning about.