Zachary Bracken
Software Development
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Pre-Advanced Wars
Pre-Advanced Wars is a clone of the as well as my Dev Console, which allowed
personal engine, “Deku”. It features a level events (such as Movement, UI popping
Advance Wars series made in my own
in which players can take turns fighting
one another, as well as a map editor that
up, and spawning unit).
allows you to create your own maps. Afterward, I extended the project
When given the option to pick a topic professors at SMU Guildhall and added a
for my Directed Focus Study, I decided I
wanted to do something fun in 2D. I grew
up playing the Advance Wars series, so it
was an easy choice to focus on.
In the first eight weeks of this project, the
goal was to get the game to a “Proof of
Concept: Gameplay” state. This meant
I needed to have all units, buildings and
turn-based combat finished by the end
of the mini-semester. To do this, I utilized
Data-Driven Units/Buildings/Animations
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me to create scripts to run for certain
SOFTWARE DEVELOPMENT
with guidance from the programming
small map editor, which was fun to make.
The best part of having done this project
is that it covered so many topics that I
enjoyed learning about.