Abhishek Arora
Software Development
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Volumetric Cloud Rendering
The immersion offered by modern The clouds thus rendered interact with
my primary driving force as a game scene objects into consideration while
video game worlds has always been
developer. Advances in technology have
afforded us the capability to simulate
real world systems that not only enhance
the aesthetic appeal of games but also
augment gameplay in ways that were not
previously possible. These motivations,
combined with my interest in computer
graphics and 3D mathematics, led me
to explore Volumetric Rendering, an
advanced real-time rendering technique
for transparent media like clouds and fog.
By using my personal game engine to
render a scene with clouds that can be
viewed from below, above, and within,
I sought to learn how physically-based
rendering and optimization go hand-in-
hand to bring effects that until recently
were only available by film to types of
interactive media like games.
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SOFTWARE DEVELOPMENT
light in a realistic manner and take other
running at 60 frames per second, making
them ready for use in games like Horizon
Zero Dawn and Ace Combat 7. This
project involved one month of research
and five months of development, with
other projects being undertaken in
parallel.