SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 58

Hannah Tallan Level Design « “Transmissions” “Transmissions” is a first-person, single Dying Light is unique because of its exploration and storytelling through player that mechanic to give players an engaging player level for Dying Light focusing on action rather than overt dialogue or notes. The project lasted approximately 200 hours. Players begin the level shipwrecked on the coast of an abandoned island with the goal of finding three missing scouts. As they explore the area, it becomes clear the island was the site of more than just a zombie invasion. Searching through the hillside, players uncover the remains of a secret military operation and discover its role in the downfall of the three missing scouts. 58 LEVEL DESIGN unique parkour system. I wanted to use experience outside of traditional combat. Throughout the level, players are tasked with completing rigorous sections of parkour in order to reach objectives or evade hostile zombies. In addition to mission-specific objectives, successful parkouring also unlocks optional areas with helpful pickups and additional story elements.