Dominique Stafford
Level Design
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“Cruel Sanity”
“Cruel Sanity” helped me realized what I important element as it created interesting
man-hours to create something that best attainable from defeating bosses. The
wanted to do as a designer. I spent 140
represented me. This project was made
with the intention of being like a World
Wrestling Entertainment (WWE) Pay-Per-
View. The design process developed after
I selected a theme song for “Cruel Sanity.”
The goals for the project revolved around
scripting, custom weapons, and boss
fights.
Scripting was a huge part of making
the project run smoothly. I made it to
where the player could be able to end
“Cruel Sanity” whenever the option was
available. Custom weapons were an
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LEVEL DESIGN
gameplay. These weapons were only
boss fights were the central focus of this
project. I tailored each room to the boss’
fighting style and kept in mind the player’s
survivability.