SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 48

Parker Johnstone Level Design « AR-CADE AR-CADE is a mobile augmented reality • Control gameplay elements through design. I developed a framework in Unity, accelerometer, gyroscope, and aiming (AR) project focusing on 3D User Interface utilizing modern Android phones with Google’s ARCore capability, which helps with their screen. users unfamiliar with AR applications I also aimed to develop two familiar, their world, and play it using simple and new framework: a Breakout clone with to locate flat surfaces, place a game in intuitive controls. In this project, I wanted to create an Android application that demonstrates a framework for playing AR games on mobile devices with simple controls. The framework would help users to: • Identify flat surfaces in their immediate surrounding with enough light for the devices’ camera. • Anchor (place) a game instance in the simple games to be played using the a paddle controlled by accelerometer and gyroscope movement, and a Missile Command clone that fires missiles where the user aims their screen. It was my ultimate desire for this project to help identify the strengths and weaknesses of the mobile AR platform so that developers can work towards standardized controls and interface guidelines. real world that can be viewed on their AR-CADE was developed over a 16-week through their device. framework plus four weeks to build each screen as though they were looking • Intuitively use touch screen enabled buttons in World UI. 48 movement detected by the devices’ LEVEL DESIGN period—eight weeks to build the initial game.