SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 4

Gary Brubaker Director, SMU Guildhall « SHAPING GAME CHANGERS SINCE 2003 SMU Guildhall was designed as a living laboratory for the future of professional game development and its leadership. We capstone projects. have graduated over 770 alumni, who are One of the important values we instill in These students have earned degrees in Update a design until it is great. We working at over 270 game studios globally. one of four specializations: Art Creation, Level Design, Production, or Software Development. The projects represented in this catalog offer a glimpse into the intense collaborative effort required to succeed our students is iteration. Keep learning. practice what we teach. With 16 years of iteration, SMU Guildhall has a proven track record of continual improvement. Our close partnerships with leading game development companies ensure a vibrant and current curriculum. in this interdisciplinary industry. SMU As you explore the collective and individual of the industry. Our students learn by am sure you will see how their projects Guildhall teaches in the style and pace doing. In our program, they build at least three games in cross-disciplinary teams, while being mentored by faculty who are 4 industry veterans. This includes large accomplishments of our students, I exemplify the vision and talent we foster here at SMU Guildhall. Join me in celebrating our graduates’ achievements!