SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 28

Hattie Volle Art Creation « Dryad Helm For this project, I wanted to do a hard I chose to focus only on the helmet of the working off of concept art. I also wanted my time with its intricate designs and not surface sculpt with organic elements while to go through the full sculpting process in ZBrush to refamiliarize myself with the have to rush myself. program. In the future, I plan to also make a game- I chose a piece of concept art from took me roughly 80 hours to complete, Artstation by the artist Jason Nguyen to work off of because I enjoyed the fact that his character designs had an interesting mix of metal armor as a hard surface element and natural branch-like aesthetic. 28 character so that I would be able to take ART CREATION ready version of the helm. This sculpt including the time it took to learn the program.