SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 26

David Rosario III Art Creation « AZRI Rig Character State Animations - Maya Using a premade character rig (AZRI) The project was done over the course of a Cooper, and his book, “Game Anim: spent securing a rig and gaining familiarity by game industry animator, Jonathan Video Game Animation Explained (2019),” I created several looping character state animations in Autodesk Maya, optimized specifically for use in game development. with Maya, and the second half spent refining and polishing the animations for presentation. The project was to make a maximum of This was beneficial to me, as I gained moving in place with perfect loops in animation workflow specific to the game 10 character states with the character Maya. This type of animation is standard for future implementation in a game engine such as Unreal Engine 4. I chose this project to gain familiarity with Maya, as it was a program I have not proficiency in working within a Maya industry in a relatively low-pressure working environment. It also allowed me to brush up on the character animation skills that I had previously acquired prior to my admittance to SMU Guildhall. worked with extensively in several years This project could be useful for me in the particularly when it comes to game my base knowledge of game animation but is an industry standard program, animation. The second reason I chose this project was to practice character animation, as that is a specialization that I have great interest in pursuing post- graduation. 26 semester with the first half of the semester ART CREATION game industry because it demonstrates and techniques for character building in a way that is easily exportable to an engine.