Steven Estrada
Art Creation
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Type 96 Light Machine
The goal of this Directed Focus Study by hand over my UVs where needed,
firearm and texture it in a realistic style. like cracks and the iconic Borderlands
was to create a 3D model of a historical
Then, to make a variant of the weapon in
a very different hand-painted style with
minor mesh edits. I chose to work with the
Type 96 Light Machine from World War
bandages. Finally, I created a simple post-
process toon shader in Unreal Engine 4
for presentation.
II because of its unorthodox shape that Both weapons are approximately 22k
weapon. I interpreted the Type 96 LMG at 2048 resolution. The bipod, bayonet,
could be easily modified into a fantasy
into the “Firehawk’s Turkey Knife,” a
weapon done in Gearbox’s Borderlands
style.
For this model, I worked from the
texturing workflow presented in “The Art
of Borderlands 2.” I began by laying out
flat color and then breaking it up with a
neutral clouds effect. Then I added inking
16
as well as hand-painted small details
ART CREATION
triangles and have two texture sets each
muzzle cap, magazine/release, scope/
knobs, belt feed, and trigger are all rigged
for animation.