SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 16

Steven Estrada Art Creation « Type 96 Light Machine The goal of this Directed Focus Study by hand over my UVs where needed, firearm and texture it in a realistic style. like cracks and the iconic Borderlands was to create a 3D model of a historical Then, to make a variant of the weapon in a very different hand-painted style with minor mesh edits. I chose to work with the Type 96 Light Machine from World War bandages. Finally, I created a simple post- process toon shader in Unreal Engine 4 for presentation. II because of its unorthodox shape that Both weapons are approximately 22k weapon. I interpreted the Type 96 LMG at 2048 resolution. The bipod, bayonet, could be easily modified into a fantasy into the “Firehawk’s Turkey Knife,” a weapon done in Gearbox’s Borderlands style. For this model, I worked from the texturing workflow presented in “The Art of Borderlands 2.” I began by laying out flat color and then breaking it up with a neutral clouds effect. Then I added inking 16 as well as hand-painted small details ART CREATION triangles and have two texture sets each muzzle cap, magazine/release, scope/ knobs, belt feed, and trigger are all rigged for animation.