SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 12

Clayton D’Mello Art Creation « Bringing Fossils to Life My thesis project is a 3D paleontological reconstruction process of a dinosaur called the Angolatitan, which I built in off of fossil evidence. This process will reconstruction of a sauropod dinosaur skin, muscle, and bone from fossil data and developed for an interactive media platform. The project covers the reconstruction shed light on how the fundamentals of anatomy, biomechanics, and morphology influence character or creature design in the fictional worlds of game and film. process from the right fore-limb that had Pre-production including research, of paleontologists. The asset provides a hours. Production including modeling, been discovered in Angola with the help breakdown of the dinosaur’s anatomy, giving insights to this giant’s appearance and lifestyle. The reconstruction was developed in Unreal Engine 4 and could be potentially pitched for an interactive museum exhibit. The implications of interactive media are not just confined to the gaming industry but also branch out to various educational platforms. The main focus of this mastery is to demonstrate the entire 12 including bones, muscle, and skin based ART CREATION reconstruction, and prototyping took 328 texturing, and rigging took 109 hours. Presentation consisting of in-engine setup with lighting took 92 hours. The mesh tri-counts are 14,936 for the skin, 16,720 for the muscle, and 99,735 for the bones. The texture used is PBR 2048. Two master materials were used—one for the muscle anatomy and surface view plus one for the skeletal view. All materials are authored from instances.