Mark Nausha
Deputy Director, Game Lab
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TEAM GAME PRODUCTION: AN INTRODUCTION
Teamwork is a fundamental part of the Capstone games are the final team
and is integral to our curriculum, as it class. C27’s Capstone projects,
educational experience at SMU Guildhall
allows students to work together in a
creative atmosphere where they make
design decisions and realize them in a
meaningful way.
Students form interdisciplinary teams
to produce three games based on the
skills taught in their specializations —
Art Creation, Level Design, Production
and Software Development. Each team
recognized on the following pages of this
catalog, were developed over the last two
academic semesters during the course
of the graduates’ studies. The projects
included the largest team size and
grandest design scope, resulting in a total
conversion over approximately 18 weeks.
They were developed using the Unreal
Development Kit.
is organized with student leads and has We are very proud of our students’
product launch. The final outcome of each you as much enjoyment as they bring us
a life cycle from concept greenlight to
project is a tangible artifact that students
can share with friends, family, and game
industry professionals.
104
projects created by each graduating
accomplishments and hope they bring
at the Guildhall.