SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 104

Mark Nausha Deputy Director, Game Lab « TEAM GAME PRODUCTION: AN INTRODUCTION Teamwork is a fundamental part of the Capstone games are the final team and is integral to our curriculum, as it class. C27’s Capstone projects, educational experience at SMU Guildhall allows students to work together in a creative atmosphere where they make design decisions and realize them in a meaningful way. Students form interdisciplinary teams to produce three games based on the skills taught in their specializations — Art Creation, Level Design, Production and Software Development. Each team recognized on the following pages of this catalog, were developed over the last two academic semesters during the course of the graduates’ studies. The projects included the largest team size and grandest design scope, resulting in a total conversion over approximately 18 weeks. They were developed using the Unreal Development Kit. is organized with student leads and has We are very proud of our students’ product launch. The final outcome of each you as much enjoyment as they bring us a life cycle from concept greenlight to project is a tangible artifact that students can share with friends, family, and game industry professionals. 104 projects created by each graduating accomplishments and hope they bring at the Guildhall.