SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 10

Kate Blackshear Art Creation « 1950’s American Virtual Kitchen My thesis artifact is an immersive virtual This artifact took about 300 hours from authentic, realistic 1950’s American studying virtual reality, interior design, and reality environment experience of an kitchen. The kitchen is set in a modest American family home of four. The artifact was made in Unreal Engine 4, utilizing the the 1950’s time period in order to achieve the present artifact. Oculus Rift. The largest obstacles I faced were I chose this subject matter because I smoothly in virtual reality, which required wanted to master a new platform, learn more about building environments, and explore environmental story-telling within a visually interesting but small space. The 1950’s have always been an interesting time period to me, especially with the interior design from that time period, so I decided to make that the centerpiece of my thesis. 10 ideation to completion and required ART CREATION keeping the scene optimized to run 90 frames per second, and creating an atmosphere of a warm, inviting family home. In the end, I was successful in both tasks. I was able to hit 90 frames per second, and I achieved the desired atmosphere by using strategic lighting and color choices in the kitchen plus adding décor to enhance the personality in the home.