John Wilson Software Development « Horror Movie Artificial Intelligence Personalities Using Behavior Trees and Multi-Agent Based Modeling This thesis was an AI system created in In the game industry, multi-agent classic horror movie tropes. These tropes large crowds, such as in city-building Unreal Engine 4 that focused on modeling were placed into a scary haunted house, and their goal was simple—escape the house or kill the killer. The six horror movie tropes used were the Nerd, the Stoner, the Jock, the Cheerleader, the Goth, and the Ingenue. I chose this topic because of my love of horror movies. 94 SOFTWARE DEVELOPMENT based modeling is used to simulate games like Sim City. This approach allows game programmers to simulate a massive amount of people setting out to accomplish their goals in an efficient and elegant way.