SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 88

Ramon Ridenour Software Development « Analysis of Inverse Kinematic Solvers This thesis project is an analysis of the use inverse kinematics for many things, solvers to replicate a previously made and turning it into an octopus riding a ability of common inverse kinematic animation and how much of a cost they would be to performance. The project took me 7-8 months total. Inverse kinematics allows for a character’s pose or animation to be changed in- game without an artist having to make a bike, having an entire marching band dynamically duck under objects, or having a character easily walk over uneven or jagged terrain without having to crea