SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 84

Stephen Merendino Software Development « Physically-Based Rendering My thesis is a rendering focused on I chose this project because I am very lighting based on techniques that are and rendering theory and wanted to get a achieving great looking materials and used in the video games industry today. I used published research and course notes from some of the most advanced gaming and film companies like EA, Epic, and Disney as a basis for my project. The rendering methodology that all of these companies use is called Physically- Based Rendering because the shading equations that are used are derived from real-world mathematics of how light interacts with matter. This methodology leads to great visual results that look realistic and produces a myriad of material types from only a small number of input parameters. 84 SOFTWARE DEVELOPMENT passionate about graphics programming job as a graphics programmer in the video game development industry. This thesis gave me a great foundational knowledge about modern rendering techniques and theory that can be applicable at any game studio I work at in the future.