FJ Hagen Level Design « “Free the Soul” “Free the Soul” is a Fallout 4 mod I made I hope to become a technical designer project to increase my skills in scripting understanding of game design and from January to May of 2018. I chose this and puzzle design, and it taught me to design puzzles using a couple of core mechanics and how to ramp up the difficulty of the puzzles. A big challenge I faced throughout this level was conveyance of the puzzle mechanics. I had to figure out ways to teach players not only how to use a puzzle mechanic, but also the full potential of the mechanic. This involved giving feedback when the player solves a puzzle or does something wrong. 50 LEVEL DESIGN in the industry, which involves a good scripting. Not only did this project help me to develop my scripting skills, but I additionally learned how to create a difficulty curve, practiced balancing enemy encounters, and developed the habit of regularly updating my design documentation.