SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 - Page 44

Nigel Coutinho Level Design « Directing Players Across a Small Open World Using Good Landmarks The goal of my thesis project was to direct they were in. This helps provide a sense good use of landmarks and to allow navigate the space, and what paths players in an open world game through elements that enhance the landmarks to be more effective to the player. This involved finding best practices for setting to take using the landmarks as visual reference points. up the different types of landmarks used I chose