Ross Carey Level Design « Using Self-Determination Theory to Create Engaging Encounters in Large-Scale Battles I wanted to create a battle in Call of Duty Players get to fight alongside multiple large-scale fight. I wanted players to feel many different powerful weapons, and 4 that put players on the front lines of a like they were fighting in a battle that was larger than any single encounter. Players get to choose how to approach the battle, as it is set up for non-linear objectives. Players fight their way through a war- torn city to destroy two enemy anti- aircraft positions to clear the way for allied air support. Once both positions are destroyed, players must survive as multiple waves of enemies counterattack their position. 40 LEVEL DESIGN allied Non-Playable Characters, use call in airstrikes on their enemies. The goal was to give the player as many tools as needed to play and fight how they wanted and to complete their objectives in whatever way fit their individual play style.