SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 36

Jeremy Arata Level Design « Human Computing Minigames for Macular Degeneration Research My thesis focused on using games process for future game developers to medical field. The artifact is a minigame games in the future. to assist with scientific research in a for audiences of livestreaming services like Mixer. Playing the minigame teaches During this project, I greatly improved my retina in an ophthalmological scan by I scripted all the gameplay features, as players how to identify two layers of the reading paths through the snow for a pair of sled dogs. I chose this project because of my interest in human computing games and to push myself as a gameplay scripter. The project took place over two semesters. The project is a case study in how to iterate on a game that is intended to assist scientific research. The arc of this project’s development models the 36 successfully create human computing LEVEL DESIGN skills as a scripter and technical designer. well as data recording and reporting. Additionally, my documentation skills and game design skills improved as I collaborated with a research team and balanced my game with the needs of the scientific research underpinning the project.