SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 24

Vong Pha Art Creation « Real-Time Strategy Modular Building Set In this project, I studied common In this study, I learned how to expand the industry in many art production through manipulation of mesh UVs to modularity techniques used throughout pipelines. I pursued this project to gain familiarity with how modular art is used in the creation of video game environments and their play spaces. I researched various approaches to modular world creation in the first four months of this project, then proceeded with the creation of those art pieces using the remaining four months of thesis work. The time was used for production of the modular pieces—from concept, to modeling, to texturing, to the eventual implementation inside of Unreal Engine 4. 24 ART CREATION my knowledge of art creation for games isolated details. Understanding these foundations and when to use them will improve the speed and quality of artwork for game production.