SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 12

Taylor Gallagher Art Creation « Horizon Zero Dawn Halberd This weapon was originally concepted get a nice material separation between Zero Dawn, a post-apocalyptic fantasy/ the different metal parts, which made the by Guerilla Games for the game Horizon sci-fi game. Its unique organic design, highlighted by the bird carving and the weapon look very believable. curvature of the blade, drew me to the What I learned is important because in modeling and the sculpting, as well as the more competitive visual quality, every challenges in this piece. Balancing the material separation, took time in order to show its highly realistic details. There was a slight adjustment to the blade itself in order to give it a more “fantastical” look, which is what I was going for. One of the main challenges I had was trying to get the wood to look as real as I possibly could. Through trial and error, I learned many interesting techniques to 12 the polished and carved wood as well as ART CREATION today’s industry where video games have object absolutely needs to look like the material it is representing. If this isn’t done properly, it can break immersion in a game.