Baron Capers
Art Creation
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The Dwarf Warrior
The Dwarf Warrior was a Directed Focus
unwrap atlases are taken into Photoshop
turned a 2D concept into a 3D model over
and textures such as metal, leather,
Study in character creation, in which I
a duration of three weeks. The original
concept started as a 2D drawing. It was
then made into a character layout sheet
and hand painted digitally in Photoshop
and skin. With the textures added to
the model, he will then be taken into a
rendering program like Marmoset 2.
afterwards.
The Dwarf Warrior has a poly count of
After final approval, the character layout
addition, The Dwarf Warrior has a texture
sheet can be imported into 3ds Max to
begin construction of the game-ready
model. When construction is complete,
the model is then unwrapped, and his
8
where they will be texturized with colors
ART CREATION
18k, and 21k with detachable Helm. In
atlas of 2048 x 2048, including a diffuse,
specular, roughness, and normal map.
The Hammer, named “Knock’em Dead,” is
also included.