SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 8

Baron Capers Art Creation « The Dwarf Warrior The Dwarf Warrior was a Directed Focus unwrap atlases are taken into Photoshop turned a 2D concept into a 3D model over and textures such as metal, leather, Study in character creation, in which I a duration of three weeks. The original concept started as a 2D drawing. It was then made into a character layout sheet and hand painted digitally in Photoshop and skin. With the textures added to the model, he will then be taken into a rendering program like Marmoset 2. afterwards. The Dwarf Warrior has a poly count of After final approval, the character layout addition, The Dwarf Warrior has a texture sheet can be imported into 3ds Max to begin construction of the game-ready model. When construction is complete, the model is then unwrapped, and his 8 where they will be texturized with colors ART CREATION 18k, and 21k with detachable Helm. In atlas of 2048 x 2048, including a diffuse, specular, roughness, and normal map. The Hammer, named “Knock’em Dead,” is also included.