Gravitas
Team: Space Shark Studios
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“I knew that gravity would
be the paint I’d splatter
all over the future!”
In a revolutionary art gallery built
in space using groundbreaking
technology, you’re given a
special glove that can control
gravity. Use your new power to
explore this unique setting.
Gravitas is a first-person physics-based
simulated game development environment
gravity in order to navigate the gallery of a
the project, they learned to communicate
puzzle game in which the player manipulates
mad artist known as “The Curator”.
The team chose to build a puzzle game
because it allowed them to focus on a single
core mechanic and polish it to an extremely
high quality. They built Gravitas in Unreal
Engine 4 over a span of six months.
The production of Gravitas gave Space
Shark Studios the opportunity to develop
a complete experience and work within a
60
with all of its ups and downs. Throughout
effectively as a team of 13, as well as
develop within a very constrained timeline.