SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 56

William Vennes Software Development « Procedural Murder Mystery Generation Using Data-Driven Agents and Personalities This thesis project is a top-down, two- The challenges I faced revolved around game that utilizes data-driven methods system. I needed to find ways for the AI dimensional, procedural murder mystery coupled with personality-based AI agents. I chose this project in order to explore additional avenues of procedural generation in games, namely in terms of mechanics and narrative. I wanted to demonstrate the advantages of using human-authored pieces in a procedural way in order to create an interesting agents to plan with each other to facilitate frequent and interesting interactions. The agents needed to use their personality traits and relationships with other agents to drive their behavior and responses to the player in a way that is consistent with how the designer intended. experience for the player. This project was beneficial to me because For all stages of this project combined, avenues of procedural generation and including research, production, and documentation, I worked on this thesis over the course of four and a half months. 56 design and implementation of the overall SOFTWARE DEVELOPMENT it allowed me to explore additional which ways we can use procedural methods to utilize human-authored pieces in interesting ways.