Anthony Fleshner
Software Development
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Hypothermia
Hypothermia is a 3D rogue-like utilizing
I chose this project because I enjoy
implements a modular weapon system,
equipment systems that affect gameplay.
2D sprites for characters. This project
which allows the player to alter weapon
behavior with equipped items. Modules
drop from defeated enemies and contain
I developed Hyperthermia from rendering
to gameplay in 12 weeks.
any random combination of the following
Challenges included the dynamic random
projectile speed, increased projectile size,
and rendering 2D characters in a 3D
upgrades: increased damage, increased
increased attack speed, increased critical
chance, and increased accuracy. Modules
placed into weapon sockets enhance the
attributes of the weapon.
Hypothermia also implements a map
loading system. A user is able to create a
map file using an offline tool. The game
loads t