SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 50

Anthony Fleshner Software Development « Hypothermia Hypothermia is a 3D rogue-like utilizing I chose this project because I enjoy implements a modular weapon system, equipment systems that affect gameplay. 2D sprites for characters. This project which allows the player to alter weapon behavior with equipped items. Modules drop from defeated enemies and contain I developed Hyperthermia from rendering to gameplay in 12 weeks. any random combination of the following Challenges included the dynamic random projectile speed, increased projectile size, and rendering 2D characters in a 3D upgrades: increased damage, increased increased attack speed, increased critical chance, and increased accuracy. Modules placed into weapon sockets enhance the attributes of the weapon. Hypothermia also implements a map loading system. A user is able to create a map file using an offline tool. The game loads t