SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 46

Marcelo Spiezzi Raimbault Production « Behavioral Clustering in Open World Sandbox Games Data analysis is one of the areas I am techniques such as k-means and the analysis of player data can highlight data. I identified seven unique behaviors passionate about. It is inspiring how possible problems and provide a better understanding of their behaviors. This project was made in collaboration with Nerd Kingdom and their game TUG over an eight-month period, during which we collected more than 400 distinct sessions to study. that showed possible gameplay styles in an open world sandbox game, and highlighted potential design issues with TUG. The project results presented how the understanding of behaviors can lead to better decisions for the design and production disciplines. This thesis presented various challenges This work was supported in part by a custom mod to collect data in Lua, 15149094 as a part of the Brazil’s Science throughout its execution, such as writing managing and engaging the community, building a data analyzer in C# to study the data, and applying different clustering 46 Simplex Volume Maximization to the PRODUCTION the CAPES Foundation under process without Borders Scholarship Program.