Colton Revia
Level Design
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The Blades of Narzul
The Blades of Narzul is a third-person,
By exploring the fine-grain details of my
project focused on understanding the
build a more thorough understanding of
action-combat game prototype. This
design and functional elements of an
animation-driven combat system. It was
built over the course of about 12 weeks
from January to April of 2016.
The main challenges of the project
involved the construction of a robust
combat system that made the actions
meaningful and the careful blending of
the associated animation assets and
movements to ensure a smooth player
experience.
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LEVEL DESIGN
favorite combat systems, I was able to
the design for tight core gameplay loops.
This deep knowledge will be invaluable
to future projects that aspire not only to
include the basic elements of a game,
but also to present an indelible play
experience through polished cohesion of
all its component parts.