SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 36

Tyler Morgan Level Design « The Beyond: Design in Digital Trading Card Games Since I was young, I’ve been enraptured set of core mechanics that I was happy the interactions, the deckbuilding— became a factor. Constructing a game with trading card games. The mechanics, everything about them represented the kinds of concepts that make me love game design. My thesis gave me an opportunity to build one of my very own. I first developed the game through a long series of paper prototypes over the span of two months. Then I took another two months to recreate the paper prototype in Unreal Engine 4. The project went through much iteration during development. The paper prototype changed into essentially three different games before I found a 36 LEVEL DESIGN with, and that was before game balance in two months is no small task either, although Unreal Engine’s Blueprint visual scripting system made itera [