SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 26

Renan Lima Level Design « Emotion-Centric Design: An Innovative Approach to Video Game Development I have always been interested in this new approach to games, called Experimental Design, in which developers focus on relationship between a boy and his dog. thinking outside of the box and exploring The project was very challenging, as I found emotion-centric design a very players and game characters took a long games in different ways. As part of that, fascinating idea—using specific emotions as the basis for making a game, pushing the boundaries of the medium, and delivering meaningful experiences that appeal to a wider audience across gender and age. For these reasons, I decided to explore this approach in my thesis project, investigating the emotions of guilt and sadness from a gameplay perspective. Over approximately seven months, from October 2015 to April 2016, I worked on this project, from research to crafting. I built a quest for The Elder Scrolls V: Skyrim, focusing on the theme of 26 companionship and sacrifice, based on the LEVEL DESIGN building emotional attachment between time and depended on many different components working well together. I could only see solid results towards the end. In addition, although Skyrim offered me many resources to work with, it also imposed several developing limitations, which I had to work diligently to overcome. I am very proud to have tackled these challenges. I learned a lot about players’ engagement and attachment, as well as the importance of elements like sounds and music in evoking emotion. I feel I have built a solid foundation for projects that are to come.