SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 22

Guy Cockrum Level Design « Using Oculus Rift to Create a First-Person Racing Game I chose this thesis topic because I am many times it didn’t work and I had to virtual reality. I hoped this project would Another challenge was testing my game interested in both racing games and expand upon existing knowledge of developing for virtual reality so that developers can create experiences that do not make their users feel simulation sickness. Development started August 2015 and I defended in April 2016. For the first few months, I worked on developing the game idea in a design document and started working on my methodology. The rest of the project was spent on developing, iterating, and testing my thesis. The biggest challenge was working with the Oculus Rift development kit 2 since it is experimental hardware. The