SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 20

Nathan Bowden Level Design « Creating a Natural User Interface Using Hand Motion as Input I chose this project as my thesis because thesis artifact, I learned very quickly that controls will play a significant role in the technology. I experienced problems with I think both virtual reality and motion future of the video game industry and society as a whole. Additionally, I was also excited about the idea of creating a game that let the player use their hands to interact with a virtual world. I started working on this project in the the accuracy and effective range of both the virtual reality headset and the motion controller. In the end, I feel that I benefited from this, however, because I learned ways to design around the issues with the hardware. fall of 2015, and completed the artifact Another benefit of this project was that new technology presented a variety of technical side of things. I learned so much in the spring of 2016. Working with challenges. During the initial research for the project, I had some difficulty finding a significant number of existing articles or guidelines. When I started working on the 20 there were significant limitations to the LEVEL DESIGN I got the chance to do more on the about how to use the engine’s visual scripting system and discovered some things that I did not initially know were possible.