Nathan Bowden
Level Design
«
Creating a Natural User Interface Using Hand Motion as Input
I chose this project as my thesis because
thesis artifact, I learned very quickly that
controls will play a significant role in the
technology. I experienced problems with
I think both virtual reality and motion
future of the video game industry and
society as a whole. Additionally, I was
also excited about the idea of creating a
game that let the player use their hands to
interact with a virtual world.
I started working on this project in the
the accuracy and effective range of both
the virtual reality headset and the motion
controller. In the end, I feel that I benefited
from this, however, because I learned
ways to design around the issues with the
hardware.
fall of 2015, and completed the artifact
Another benefit of this project was that
new technology presented a variety of
technical side of things. I learned so much
in the spring of 2016. Working with
challenges. During the initial research for
the project, I had some difficulty finding a
significant number of existing articles or
guidelines. When I started working on the
20
there were significant limitations to the
LEVEL DESIGN
I got the chance to do more on the
about how to use the engine’s visual
scripting system and discovered some
things that I did not initially know were
possible.