Colin Valek
Art Creation
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Creating a High-Quality Forest Environment
This project was made as an artifact
I decided to create this forest environment
create a flora-accurate, dynamic forest
very passionate about nature and the
for my thesis. The purpose was to
environment and implement it within a
modern game engine.
In order to make this environment feel
more natural and realistic, I did extensive
research on the ecology and structure
of forests and plants. In total, this
project took approximately six months to
complete. The main software I used to
create the artwork was Maya, Photoshop,
Mudbox, Substance Designer, and Unreal
Engine 4.
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ART CREATION
for my thesis project because I’m
outdoors. I love seeing the play of light
shining through branches, streaming
through translucent leaves, and making
shadows across the forest floor. Not only
was it a fun project for me, but I also
learned a lot from it. It was challenging to
create foliage in a way that was efficient
and looked good without hindering
performance. Overall, this project ended
up being incredibly useful for learning
how to create 3D vegetation for game
environments.