SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 14

Chris Medina Art Creation « Implementing a Modern Workflow in a Realistic Environment Design This project explores the use of various and learning new software. Challenges current and new software in video design for the scene with only reference techniques and workflows using game environmental scenes. I wanted to challenge myself creatively, as well as familiarize myself with new software with the addition of Unreal Engine 4, to become a more versatile artist in the process. My thesis consists of a subway station scene and covers the creation process by analyzing the creation from beginning to end. The whole process was completed over the course of five months with additional hours spent on research 14 ART CREATION included coming up with my own unique images to work from. Furthermore, I had to