SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 12

Tiffany Hamm Art Creation « Creating a Modular Weapons System The purpose of this project was to textures were added later in the process complete and varied weapon loadouts for timeline. create a modular system for assembling three different weapon types, including an assault rifle, shotgun, and pistol. Each I worked on this project over the course modular pieces. In addition, there was a working on the artifact alone. I learned weapon set had their own uniquely fitting smaller set of accessories for all weapon types, including blade attachments and flashlights. The plan was to build each weapon in succession, beginning with the bodies of each weapon and then the modular pieces for each set in the order that the bodies were constructed. When all pieces were completed, each weapon set received a base texture. Additional 12 without interfering with the original ART CREATION of three mods, two of which were spent the differences between building modular components for an environment versus non-environmental modular assets, as well as a series of best practices to employ for such a task through trial and error. My findings showed that it is possible to create the potential for hundreds to even thousands of weapon variations within a limited time with minimal rework.