Tiffany Hamm
Art Creation
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Creating a Modular Weapons System
The purpose of this project was to
textures were added later in the process
complete and varied weapon loadouts for
timeline.
create a modular system for assembling
three different weapon types, including
an assault rifle, shotgun, and pistol. Each
I worked on this project over the course
modular pieces. In addition, there was a
working on the artifact alone. I learned
weapon set had their own uniquely fitting
smaller set of accessories for all weapon
types, including blade attachments and
flashlights.
The plan was to build each weapon in
succession, beginning with the bodies
of each weapon and then the modular
pieces for each set in the order that
the bodies were constructed. When all
pieces were completed, each weapon
set received a base texture. Additional
12
without interfering with the original
ART CREATION
of three mods, two of which were spent
the differences between building modular
components for an environment versus
non-environmental modular assets,
as well as a series of best practices
to employ for such a task through trial
and error. My findings showed that it
is possible to create the potential for
hundreds to even thousands of weapon
variations within a limited time with
minimal rework.